"Virtual Reality" is a descriptor in the National Library of Medicine's controlled vocabulary thesaurus,
MeSH (Medical Subject Headings). Descriptors are arranged in a hierarchical structure,
which enables searching at various levels of specificity.
Using computer technology to create and maintain an environment and project a user's physical presence in that environment allowing the user to interact with it.
Descriptor ID |
D000076142
|
MeSH Number(s) |
L01.224.160.875 L01.296.555
|
Concept/Terms |
Virtual Reality, Educational- Virtual Reality, Educational
- Educational Virtual Realities
- Educational Virtual Reality
- Reality, Educational Virtual
- Virtual Realities, Educational
- Virtual Reality, Instructional
- Instructional Virtual Realities
- Instructional Virtual Reality
- Realities, Instructional Virtual
- Reality, Instructional Virtual
- Virtual Realities, Instructional
|
Below are MeSH descriptors whose meaning is more general than "Virtual Reality".
Below are MeSH descriptors whose meaning is more specific than "Virtual Reality".
This graph shows the total number of publications written about "Virtual Reality" by people in this website by year, and whether "Virtual Reality" was a major or minor topic of these publications.
To see the data from this visualization as text,
click here.
Year | Major Topic | Minor Topic | Total |
---|
2016 | 1 | 0 | 1 |
2017 | 1 | 1 | 2 |
2018 | 1 | 0 | 1 |
2019 | 2 | 0 | 2 |
2021 | 2 | 1 | 3 |
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click here.
Below are the most recent publications written about "Virtual Reality" by people in Profiles.
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Poppas A, Morris PB, Drachman D. ACC.21 Virtual: Experience an Opportunity to Reconnect and Engage. J Am Coll Cardiol. 2021 04 20; 77(15):1949-1951.
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Sisk CA, Interrante V, Jiang YV. Location probability learning in 3-dimensional virtual search environments. Cogn Res Princ Implic. 2021 03 24; 6(1):21.
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Turner TH, Atkins A, Keefe RSE. Virtual Reality Functional Capacity Assessment Tool (VRFCAT-SL) in Parkinson's Disease. J Parkinsons Dis. 2021; 11(4):1917-1925.
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Altman E, Dellavalle R, Grant-Kels J, Elston DM. New ways to learn: Enhanced social media and JAAD virtual journal club 1 year later. J Am Acad Dermatol. 2020 01; 82(1):31.
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Narasimha S, Dixon E, Bertrand JW, Chalil Madathil K. An empirical study to investigate the efficacy of collaborative immersive virtual reality systems for designing information architecture of software systems. Appl Ergon. 2019 Oct; 80:175-186.
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Bhargava A, Bertrand JW, Gramopadhye AK, Madathil KC, Babu SV. Evaluating Multiple Levels of an Interaction Fidelity Continuum on Performance and Learning in Near-Field Training Simulations. IEEE Trans Vis Comput Graph. 2018 04; 24(4):1418-1427.
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Levac D, Glegg S, Colquhoun H, Miller P, Noubary F. Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists. Games Health J. 2017 Aug; 6(4):217-228.
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Chalil Madathil K, Greenstein JS. An investigation of the efficacy of collaborative virtual reality systems for moderated remote usability testing. Appl Ergon. 2017 Nov; 65:501-514.
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Seo NJ, Arun Kumar J, Hur P, Crocher V, Motawar B, Lakshminarayanan K. Usability evaluation of low-cost virtual reality hand and arm rehabilitation games. J Rehabil Res Dev. 2016; 53(3):321-34.