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Gamification of a Mobile Applications Lecture in a Pharmacy Course.
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Gamification of a Mobile Applications Lecture in a Pharmacy Course.
Gamification of a Mobile Applications Lecture in a Pharmacy Course. Med Ref Serv Q. 2019 Oct-Dec; 38(4):339-346.
View in:
PubMed
subject areas
Adult
Computer-Assisted Instruction
Curriculum
Education, Pharmacy
Female
Humans
Male
Michigan
Mobile Applications
Problem-Based Learning
South Carolina
Video Games
Young Adult
authors with profiles
Christopher S. Wisniewski